OpenAI
San Francisco, CA
About the Team The Graphics team builds the graphics runtimes and rendering systems that power next-generation user interfaces and visual experiences. We work across rendering pipelines, display composition, and GPU optimization to deliver beautiful, performant, and reliable real-time graphics across devices. Our work spans from early architecture through production, partnering closely with camera, vision, and UX teams to create seamless visual interactions. About the Role As a Graphics engineer , you will design, implement, and optimize real-time rendering pipelines and graphics frameworks for 2D and 3D applications. You'll own the end-to-end display and composition path-covering swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow-while driving system reliability and performance at scale. We're looking for engineers who combine deep technical expertise in rendering and GPU systems with a strong product sense for crafting responsive, high-quality user...